Against the growing urgency to tackle the effects of climate change, Singapore’s Energy Story is evolving towards one that is cleaner, affordable and reliable. To catalyse the co-creation of ideas, the Energy Market Authority (EMA) will be organising the inaugural Singapore Energy Grand Challenge (Youth) – SEGC (Youth), with the theme “How would your energy-efficient school or neighbourhood in Singapore look like in 2050?”.
1. SEGC (Youth) is part of EMA’s efforts to engage various stakeholders to co-create Singapore’s Energy Story, which is in line with the Singapore Together movement.
2. Using Microsoft’s Minecraft: Education Edition, a game-based learning platform, students can design Singapore’s energy future in an immersive online open-world game. Students will learn about Singapore’s energy landscape, apply problem-solving skills, and collaborate to build the energy system they envision for Singapore in 2050.
While doing so, they will have to overcome the Energy Trilemma – balancing the trade-offs between energy security, competitive prices and environmental sustainability.
3. “Through this competition, we hope to share Singapore’s Energy Story with youths and co-create a sustainable energy future together. Energy Efficiency will play a key role in achieving a cleaner, affordable and reliable energy system.” said Mr Ngiam Shih Chun, Chief Executive, EMA.
4. The SEGC (Youth) is a partnership between the EMA and Microsoft Singapore. It is supported by Singapore Polytechnic and Infocomm Media Development Authority (IMDA), under the IMDA’s National Infocomm Competition initiative.
5. Mr Kevin Wo, Managing Director, Microsoft Singapore said, “The world is confronted with an urgent carbon problem, and this is what motivates Microsoft’s commitment to be carbon negative by 2030. Beyond accelerating the global development of carbon reduction, capture and removal technologies, it will be inspiring to look at this challenge through the lens of our youths.
We hope that the immersive learning platform provided through Minecraft: Education Edition will empower our students to confidently problem-solve while picking up skills like collaboration and computational thinking, and perhaps inspire them in a career in the energy sector”.
6, Registration is now open online (https://go.gov.sg/segc2020) to secondary school students and will close on 19 April 2020. Interested students must form a team of between two to four schoolmates and submit a one-minute video showcasing their idea of an energy-efficient Singapore in Minecraft as part of their application.
Shortlisted teams will be contacted subsequently and invited to specialised clinic sessions to help them with their final submission. Following that, the top three teams will be recognised at Youth@SIEW on 30 October 2020.
7. The top three teams stand a chance to win cash prizes of up to $10,000. All submissions will be judged according to the criteria of Relevance (40%), Creativity (30%), and Presentation (30%).
8. For more information about the SEGC (Youth), please visit the Powering Lives Portal (www.poweringlives.sg/events/SEGC2020).
This article was first published on 18 Mar 2020 on Energy Market Authority website: https://www.ema.gov.sg/media_release.aspx?news_sid=20200318algTDPCsh1P7